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[[File:quest.jpg|250px|thumb|right|The Quest for Knowledge]]
Godiva's Quest is a traditional quest of wits, skill and determination. Questers have to solve a gauntlet of puzzles and challenges, both on line and around campus. The first person to finish the Quest is awarded the ultimate prize: the third and final Chariot Race Judge position.
Godiva's Quest is a traditional quest of wits, skill and determination. Questers have to solve a gauntlet of puzzles and challenges, both on line and around campus. It has been around for quite some time, and after dying off for short period of time it was revived by Drago, who pushed for better prizes. The common first place prize since then has been the third and final [[Chariot Race]] Judge position. [http://www.quest.skule.ca/ The Quest]


==Rules==
===Rules===
*F!rosh cannot win. They are encouraged to participate.
    * F!rosh cannot win. They are encouraged to participate.
*There is only one winner. You can work as a team, but only one person can win.
    * There is only one winner. You can work as a team, but only one person can win.
*No one already judging the Chariot Race can win.
    * No one already judging the Chariot Race can win.
*No fisticuffs.
    * No fisticuffs.
*Hacking and cheating is not permitted.
    * Hacking and cheating is not permitted.
*Hints may be provided at the discretion of the QuestMaster.
    * Hints may be provided at the discretion of the QuestMaster.
*Have fun!
    * Have fun!




==History of the Quest==
==History of the Quest==
===0T0===
Scandal rocked the Quest this year when Tim Christie and Paul Graham snatched the last clue off some people and ran to Einstein's for the win, even though they hadn't done the work.  Paul ended up with the win, but pissed off a bunch people in the process.


===0T3===
===0T3===
Line 31: Line 27:
===0T7===
===0T7===
This year's Quest followed suit from the previous year's, using an overall story to link the puzzles together. However, with the graphics help of Henry Cheung (B&G co-chair with John McLeod that year, and the designer of the still-used godivaweek.skule.ca layout), each puzzle was stored as an image, and additional visual clues were embedded in the image. This Quest led participants around campus, and each puzzle solution was a piece of the final puzzle, which required participants to find a specific book in the SF library to win.
This year's Quest followed suit from the previous year's, using an overall story to link the puzzles together. However, with the graphics help of Henry Cheung (B&G co-chair with John McLeod that year, and the designer of the still-used godivaweek.skule.ca layout), each puzzle was stored as an image, and additional visual clues were embedded in the image. This Quest led participants around campus, and each puzzle solution was a piece of the final puzzle, which required participants to find a specific book in the SF library to win.
[http://www.quest.skule.ca/0T7 0T7 Quest]


===0T8===
===0T8===
This Quest was unique in that no one knew who the QuestMasters were until the final puzzle. The Quest was run as an ARG, where participants got instructions from an unknown person, identified as 'Godgifu of Mercia'([[Lady Godiva]]) a couple puzzles in. No one actually knew who was running the quest, which allowed the QuestMasters to intermingle with participants until the end reveal. This was the first Quest to use instant-feedback for correct answers, as well as IP logging to detect cheating, and puzzles built in Flash. It featured 14 online puzzles (more than double the amount of most years), and a run-around portion where participants got information on where and when the final puzzle was. Puzzles ranged from simple decryption to piecing together images on the plasma screen. At one point participants had to answer a public phone at a certain time, and were given instructions from a pre-recorded computer message.
This Quest was unique in that no one knew who the QuestMasters were until the final puzzle. The Quest was run as an ARG, where participants got instructions from an unknown person, identified as 'Godgifu of Mercia' a couple puzzles in. No one actually knew who was running the quest, which allowed the QuestMasters to intermingle with participants until the end reveal. This was the first Quest to use instant-feedback for correct answers, as well as IP logging to detect cheating, and puzzles built in Flash. It featured 14 online puzzles (more than double the amount of most years), and a run-around portion where participants got information on where and when the final puzzle was. Puzzles ranged from simple decryption to piecing together images on the plasma screen. At one point participants had to answer a public phone at a certain time, and were given instructions from a pre-recorded computer message.
[http://www.quest.skule.ca/0T8 0T8 Quest]


===0T9===
===0T9===
Without a doubt, this was one of the nicest looking Quests ever made. It also made huge improvements to the back-end. Up until this point registration was dealt with by the QuestMaster. This Quest had automated user registration, generating aliases for each participant to be used when submitting answers. On top of that, you could see which users had solved what puzzles on their automatically updated scoreboard. There were 16 puzzles to be solved, using a wide variety of puzzle types. The first 9 puzzles could be solved in any order, however the 9th puzzle was easier after solving the first 8. Clues to help solve the 9th were emailed to the participants once they solved each of the puzzles leading up to the 9th. Upon solving each puzzle in the last batch of puzzles, participants were emailed a section of a lock combination. The final puzzle gave the location of the locker, and inside were instructions to phone the QuestMaster to claim victory.
Without a doubt, this was one of the nicest looking Quests ever made. It also made huge improvements to the back-end. Up until this point registration was dealt with by the QuestMaster. This Quest had automated user registration, generating aliases for each participant to be used when submitting answers. On top of that, you could see which users had solved what puzzles on their automatically updated scoreboard. There were 16 puzzles to be solved, using a wide variety of puzzle types. The first 9 puzzles could be solved in any order, however the 9th puzzle was easier after solving the first 8. Clues to help solve the 9th were emailed to the participants once they solved each of the puzzles leading up to the 9th. Upon solving each puzzle in the last batch of puzzles, participants were emailed a section of a lock combination. The final puzzle gave the location of the locker, and inside were instructions to phone the QuestMaster to claim victory.
[http://www.quest.skule.ca/0T9 0T9 Quest]


===1T0===
===1T0===
This Quest returned to a linear model, and was similar to online challenges like the Tim Tang Test and notpr0n. Registration returned to the traditional method of filling out a form, and user progress was not tracked. Puzzles included hidden text in images, clever riddles, and a clue inside the Beast.
This Quest returned to a linear model, and was similar to online challenges like the Tim Tang Test and notpr0n. Registration returned to the traditional method of filling out a form, and user progress was not tracked. Puzzles included hidden text in images, clever riddles, and a clue inside the Beast.
[http://www.quest.skule.ca/1T0 1T0 Quest]
===1T1===
This Quest was run by Evangelos Staikos, who had already previously co-run the 0T8 Quest. The back-end reused 0T9 code allowing for automatic registration. The puzzles were built in Flash. There were 26 puzzles in total this year, the most of any quest to date by far. The puzzles were organized into 3 stages and included a clicking escape puzzle. There was no meta-puzzle and the winner had to solve all 26 puzzles to win.
[http://www.quest.skule.ca/1T1 1T1 Quest]
===1T2===
The back-end reuses 1T1 code and much of the styling is reused. There are 23 puzzles in total arranged in 3 stages. Automatic emailing has been disabled (I couldn't get it to work), so batch emails will be sent to notify new stages being unlocked. Meta-puzzles are reintroduced in this quest.
[http://www.quest.skule.ca/1T2 1T2 Quest]
===1T3===
The back-end reuses 1T1 code again. The Quest started on December 21, 2012, the alleged end of the world. Therefore, the theme this year is to find the Godiva's Ark, which has a similar function as the Noah's Ark (to prevent the world from ending, basically). The Godiva's Ark is hidden in one of the Engineering buildings and the first person that finds the Ark will be the winner. There are 3 stages, 21 puzzles in total. Will you find the Ark to save us all?
[http://www.quest.skule.ca/1T3 1T3 Quest]
===1T4===
Once again using the lovely 1T1 backend and style, this year's Quest contains 21 puzzles arranged into three phases. Designed for the first time by a Chem, the puzzles are meant to move away from a computer and cryptology basis, and are based on problem-solving, logic, and maybe a little dumb luck.
[http://www.quest.skule.ca/1T4 1T4 Quest]
===1T5===
This year's Quest contains three phases, each with six puzzles and one meta puzzle, followed by a final puzzle that questers will need to solve to win the Quest. The shadowy Godiva Industries appears to have taken over the Quest, and, unlike in past years, questers are encouraged to find hidden parts of the site in order to unravel the mystery behind the group. Though this year's Quest shares the styling of the past few years, sweeping changes have been made to the backend.


Upon solving each meta puzzle, questers obtained the credentials to the email account of a different Godiva Industries employee. They uncovered more and more of the Godiva Industries conspiracy by finding the company login page hidden within the site and using those credentials to infiltrate the employees' email inboxes. This culminated in the shocking revelation that Godiva Industries' president was none other than our beloved Rhonda Meek! The first person to confront Rhonda in her office with irrefutable proof of her involvement in Godiva Industries was rewarded with the title of Godiva's Quest 1T5 champion.
[http://www.quest.skule.ca/1T5 1T5 Quest]


==Past Winners and Masters==
==Past Winners and Masters==
{| class="wikitable"
{| class="wikitable"
|-
|-
!Year
! Year
!colspan="2"|Winner(s)
! Winner(s)
!colspan="2"|Quest Master(s)
! Quest Master(s)
|-
|rowspan="3"|1T5
|1st) Colin Parker
|rowspan="2"|ECE 1T6
|rowspan="3"|Andrew Nestico
|rowspan="3"|NΨ 1T5 + PEY
|-
|2nd) Olga Bondarev, Nicholas Chin,<br/> Milan Maljkovic, and Kevin Rupasinghe
|-
|3rd) Tania Albarghouthi, Ozan Coşkun,<br/> Fan Guo, Nikita Kachournikov, Eugene<br/> Sha, Connor Smith, Ahmed Yusuf,<br/> and Paul Zhou
|#TeamF!rosh++<br/>(1T7s)
|-
|rowspan="4"|1T4
|1st) Andrew Nestico
|rowspan="2"|NΨ 1T5
|rowspan="4"|Ryan Wills
|rowspan="4"|Chem 1T2 + PEY
|-
|-
|2nd) Steven Berios, Emil Kerimov,<br/> and Abhinav Ramakrishnan
| 0T3
| 1st) Don McAuslan
| Andrew Overholt
|-
|-
|3rd) Olga Bondarev and Colin Parker
| 0T4
|ECE 1T6
| 1st) Andrew Overholt
| Don McAuslan
|-
|-
|4th) Ozan Coşkun, Fan Guo, Jessica<br/>Leung, Eugene Sha, Connor Smith,<br/>Ahmed Yusuf, and Paul Zhou
| 0T5
|#TeamF!rosh<br/>(TrackOne 1T7)
| 1st) Cameron Fraser & Evangelos Staikos
| John McLeod
|-
|-
|rowspan="4"|1T3
| 0T6
|0st) Evangelos Staikos*
| 1st) Luke Wesley
|CS 0T7+5
| Cameron Fraser & Evangelos Staikos
|rowspan="4"|Ang Cui
|rowspan="4"|NΨ 1T2+PEY
|-
|-
|1st) Ryan Wills
| 0T7
|Chem 1T2 + PEY
| 1st) Robert Nesci
| Igor Denisov
|-
|-
|2nd) Julian Romagnino
| 0T8
|ECE 1T5
| 1st) Sanae Rosen*
2nd) Tommy Liu
| Evangelos Staikos & Ian Swartz
|-
|-
|3rd) Yaroslav Babich
| 0T9
|NΨ 1T5
| 1st) Evangelos Staikos* & Ian Swartz*
2nd) Benjamin Schmidt
| Tommy Liu
|-
|-
|rowspan="5"|1T2
| 1T0
|1st) Alvin Ho*
| 1st) Evangelos Staikos*
|Elec 0T9+PEY
2nd) Alvin Ho
|rowspan="5"|Victor Zhang
| Kathy Grycko & Kevin P. Siu
|rowspan="5"|Comp 1T2+PEY
|-
|-
|1st) Evangelos Staikos*
| 1T1
|CS 0T7+?
| 1st) Ian Swartz*
|-
2nd) Alvin Ho
|1st) Ian Swartz*
3rd) Victor Zhang
|Comp 0T8
| Evangelos Staikos
|-
|2nd) Ang Cui
|NΨ 1T2+PEY
|-
|3rd) Vanessa DiBattista [Judge]
|Civ 1T1+1
|-
|rowspan="3"|1T1
|1st) Ian Swartz*
|Comp 0T8
|rowspan="3"|Evangelos Staikos
|rowspan="3"|CS 0T7+?
|-
|2nd) Alvin Ho*
|Elec 0T9+PEY
|-
|3rd) Victor Zhang
|Comp 1T2+PEY
|-
|rowspan="2"|1T0
|1st) Evangelos Staikos*
|CS 0T7+?
|rowspan="2"|Kathy Grycko & Kevin P. Siu
|rowspan="2"|Civ 1T0 & NΨ 1T0+PEY
|-
|2nd) Alvin Ho
|Elec 0T9+PEY
|-
|rowspan="4"|0T9
|1st) Evangelos Staikos*
|CS 0T7+?
|rowspan="4"|Tommy Liu
|rowspan="4"|NΨ 0T9
|-
|1st) Ian Swartz*
|Comp 0T8
|-
|2nd) Benjamin Schmidt
|?
|-
|3rd) Alvin Ho [Judge]
|Elec 0T9+PEY
|-
|rowspan="2"|0T8
|1st) Sanae Rosen*
|?
|rowspan="2"|Evangelos Staikos & Ian Swartz
|rowspan="2"|CS 0T7+? & Comp 0T8
|-
|2nd) Tommy Liu
|NΨ 0T9
|-
|0T7
|1st) Robert Nesci
|?
|Igor Denisov
|NΨ 0T9
|-
|0T6
|1st) Luke Wesley
|Mech 0T5+PEY
|Cameron Fraser & Evangelos Staikos
|NΨ 0T7 & CS 0T7+PEY
|-
|rowspan="2"|0T5
|1st) Cameron Fraser
|NΨ 0T7
|rowspan="2"|John McLeod
|rowspan="2"|NΨ 0T6+PEY
|-
|1st) Evangelos Staikos
|CS 0T7+?
|-
|0T4
|1st) Andrew Overholt
|?
|Don McAuslan
|?
|-
|0T3
|1st) Don McAuslan
|?
|Andrew Overholt
|?
|-
|0T2
|?
|?
|?
|?
|-
|0T1
|?
|?
|Christiaan Vandergrift(?)
|?
|-
|0T0
|1st) Paul Graham
|?
|Rahim Addetia(?)
|?
|-
|9T9
|?
|?
|?
|?
|-
|9T8
|?
|?
|?
|?
|-
|9T7
|?
|?
|?
|?
|-
|9T6
|1st) Edward Vunjovic
|?
|?
|?
|}
|}
<nowiki>*Ineligible</nowiki>
*Ineligible
<nowiki>(?)Unconfirmed</nowiki>
 
==Reference==
[http://www.quest.skule.ca/ quest.skule.ca]
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